Place
Add standard shapes to the fig editor. Every shape you place remains separate.
Use Place to add shapes to the fig workspace. Select a shape and tap a location: open floor, or the top of a part to stack on it. A preview shows where it will be placed. Tap again to move it, adjust its size and whether it is blocky or rounded, then tap Drop to confirm the placement. In Place a tap on a part always places; a part’s page is under Details.
Use the switch at the top of the Add sidebar to change modes between Place, Draw and Details. Draw lets you trace a custom shape outline, and Details lists all items currently in the workspace.
The shapes
Select from a Cube, Sphere, Cylinder, Pyramid, Donut, Wedge, Sheet, or Round box. Use the controls below the shape grid to adjust their initial dimensions (defaults to four blocks):
- Width, Height, and Depth for the Cube, Pyramid, Wedge, and Round box.
- Height and Width for the Cylinder.
- Size for the Sphere.
- Size, Thick, and Gap for the Donut. Gap removes None, ¼, ½, or ¾ of the ring to create shapes like crescents or arches.
- Width and Depth for the Sheet. Sheets are flat; use Pull out in the Build tab to add thickness later.
Sizes step one block at a time, and below one block they step to ½ and ¼ for the Cube, Pyramid, Wedge, Sheet, and Cylinder: a tap, a knob, a pipe. A Cylinder under one block across keeps its eight sides, also when Size takes a wider one down to that size. The Sphere, Donut, and Round box keep a whole block to keep their shape. Blocks are the same size in every world; the grid number you select for a new fig is how many fit across.
Below the shapes are Parts…, Stickers…, and Stick a part on. Use Parts… to place a saved part instead of a basic shape. Use Stick a part on to move a part of the current fig onto another: tap the part, then tap the target location. See Stickers .
Shade
The Shade row controls the visual style of the shape:
- Blocky: Faces remain flat.
- Smooth: Lighting blends across faces.
- Rounded: Adds visual smoothing to the edges. This changes the appearance only; the shape itself stays the same. (You can also change this globally in Settings, or for one piece from the Part card’s More….)
Placement behavior
The Sits row controls how a new shape interacts with existing parts:
- Touch: The shape aligns flush against the surface of existing parts. You cannot Drop a shape if it overlaps another part.
- Overlap: The shape overlaps existing parts. Use this for recessed details.
If a shape exceeds the workspace boundaries, the world’s edge will flash and placement is blocked. To cancel a placement, tap the ✕ next to Drop.
Every dropped shape remains an independent piece. Shapes do not merge, allowing you to move , recolor, and animate them separately.
Walkthroughs that use this
- Build a birdhouse Add the house and roof
- Body Shop Build a body and an arm
- Build a cactus Drop the pot
- Build a chair Drop the four legs
- Build a gift box Drop the box
- Build a house Raise the walls
- Build an instant camera Drop the body
- A little planet Start from a sphere
- Mirror a copy Sculpt one arm
- Build a mug Drop the mug body
- Build a mushroom Drop the stem and cap
- Roblox: make a hat Build the hat
- Roblox: a creature for your obby Make the creature
- Build a robot Add the body and head
- Take a photo Drop a sphere
- Build a snowman Drop the bottom ball
- Build a star Drop the core
- Strike a Pose Build a body and an arm
- Build a table Drop the four legs
- Build a tree Drop the trunk
- Build a vase Drop the blank
- Build a TV Drop and size the set
- Wildflowers Drop the hill
- Build a bird Drop the body and head
- Build a chibi Drop the head
- Build a cat Drop the body
- Build a tree Sink the crown onto it
- Build a house Put the roof on
- Build a cactus Place the cactus
- Build a chair Lay the seat across them
- Build a robot Add the arms
- Build a table Lay the top across them
- Build a snowman Add the middle and the head