Stack Stack phase

Place

Stamp ready-made shapes into the world. Every piece stays its own piece.

Place to start modeling a Flatling. Pick a basic shape, tap a spot on the floor in the Flatling world, and a ghost of the shape appears. Decide where you want to place it by tapping and if you want it to overlap or sit on top of any existing meshes, then make it real with Stamp.

Stack
PlaceDraw
CubeSphereCylinderPyramidTorusWedgePlaneRound box
Width 4 +
Height 4 +
Depth 4 +
TouchOverlap
Stamp
The Stack card as it looks in the app. The real shape tiles are little drawings.

The shapes

Cube, Sphere, Cylinder, Pyramid, Torus, Wedge, Plane, and Round box. Steppers under the grid set the size: Width, Height, and Depth for the boxy ones, a single Size for the Sphere. Two have a trick:

  • The Torus has a Gap stepper that removes none, ¼, ½, or ¾ of the ring for crescents, handles, and arches.
  • The Plane is a flat sheet with no height. Grow it Out later to give it thickness.

Where a piece lands

Ünflat follows Lego rules: a piece lands beside or on top, never inside. With the contact switch on Touch, a ghost that would sink into another piece slides out until it sits flush; if there’s no room beside, it lands on top. Flip to Overlap to let pieces sink into each other on purpose, for eyes, teeth, and anything half-buried.

Every stamp stays its own piece. Pieces never merge, which keeps them easy to move , recolor, and animate later.

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