Roblox: make a hat

Build any fig, export it as a .lowpoly accessory, and view it on an avatar in Studio.

Project Comfortable Know your way around the tools 4 steps Uses Roblox Studio
Roblox: make a hat

Video coming soon. The written walkthrough below is the whole build.

Written walkthrough

Make a hat, export it as an accessory, and view it on an avatar in Roblox Studio. You need a computer with Roblox Studio (free) and the Ünflat plugin installed. No Robux needed.

1. Build the hat

Build it like any fig: drop, carve, paint. Keep it one piece: a hat made of loose pieces gets a warning at export, and the Marketplace requires a single piece. Keep it watertight, with no holes into the inside.

2. Export the .lowpoly

Open the Share menu and tap For a game: Roblox, .glb, sprites…, then Roblox. Find the Avatar accessory section. Select Hat and the body scale you want (Classic for blocky avatars). The export is sized to fit a head. Check the size shows the hat on a Roblox mannequin with a slider to make it bigger or smaller. Tap Use this size and that size exports. Tap Download .lowpoly. The file takes the fig’s name and its slot: a fig called Cowboy downloads as Cowboy_hat.lowpoly. A fig still called Untitled asks for a name first. Move the file to your computer.

3. Build it with the plugin

In Studio, open any place. Plugins tab, the Ünflat button, then Build a model… and select your .lowpoly file. The hat appears in the workspace with its colors, set up as an accessory for the slot you selected.

4. Fit it with the Fitting Tool

Open the Accessory Fitting Tool (Avatar tab), select the hat, and preview it on a test body. The tool places the attachment point; do not add one yourself. Adjust the fit, then generate the accessory.

Everything here stays inside Studio and is free. To have your own avatar wear the hat in any game, see the upload walkthrough; it costs Robux.

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