Build a scene
Start a scene, place figs, and shape the world around them
Open a scene from the home screen’s Scenes tab. It opens with the 3D world and five tabs: Figs, World, Animate, Atmosphere, and Camera. A scene can also be set inside a photograph: see Make a photo scene .
New scene
New scene has a name field at the top and two rows. Start from sets Blank, a starter scene, or one of your saved backdrops. How big a world? sets Cozy, Classic, or Grand. A fourth size, Vast, is on the World tab under Setting › Base floor.
The two views
On the World, Figs, and Animate tabs, one view fills the screen and the other is in a small corner card. The map is big on the World tab, the world on the Figs and Animate tabs. Tap ⇄ to swap them.
Placing figs
The Figs tab’s list has two views, Library and Scene. Library shows your saved figs as tiles with their cutout art. The dropdown above it filters the shelf: All and the fig categories. A scene with a set lists that set first. The + tile also sets what the shelf shows.
Tap a tile and the form says Tap the world to place it. Tap in the scene to place it, or drag the tile into the world. Never mind cancels the placement.
A colored footprint shows where the piece will stand: green for a free spot, amber where it overlaps. A piece dropped where it cannot stand slides to the nearest open spot.
Tap a placed fig to open its page: rows for Wearing, Painted, Move set (when the fig has move sets), and Pose, then Size, Turn, and Height dials with an Overlap | Stack switch, then its other rows, ending in a coral Remove from scene. See Everything in this scene .
Scene lists everything placed, with groups under GROUPS, buildings under BUILDINGS (one row per building), and loose building pieces under PARTS. Tap a row to select it. Select multiple… turns the rows into checkboxes for group actions. Done choosing ends it.
The World tab
The World tab’s doors are listed on the left: Setting, Land, Build, and Scenery. The open door’s controls are beside the list. The work is done on the map , and a tapped piece’s Picked page replaces the door’s page, with its card and the square-by-square tools. See The World tab . Build shows a catalog of pieces with nothing selected, and the page of a selected building, wall, or floor tile: see Build a building .
Setting has one row, Base floor | Photo. Base floor sets the floor:
Surface opens a picker of grounds and your patterns. Pattern size sets the size of the floor’s pattern. In a Room, Base floor adds Floor, Walls, and Ceiling rows, each On | Off. On the plain stage, three rows follow:
- Shape sets a Circle or Square floor.
- Size sets Cozy, Classic, Grand, or Vast.
- Roughness makes the flat floor uneven.
Shine sets Matte or Water, a wobbling reflection. Once the scene has painted water, three more rows appear:
- Water sets what the water is: Water, Ice, Lava (it glows), or Dead.
- Waves and Speed set how tall the waves are and how fast they move. 100% is the starting amount.
Painted water moves on its own, and a fig set to Bob floats on it. Frame rate on the Animate tab’s Timing page applies to water too: below Smooth the water moves in steps. On a photo scene or Space, Base floor is greyed.
The Camera tab
The Camera tab opens The Camera over the stage. A scene has four outputs: Photo, Loop, Video, and Clip. See The Camera .
Placed figs
A placed fig keeps everything it was saved with: its triggers fire in Showtime, its animated skin plays, and each copy can have a different skin through Painted. The Animate tab adds moves made for the scene: see Scene animation .
The app saves the scene as you work, and undo and redo cover every step. Done returns to the home screen. Showtime hides the window and plays the scene.