Scenery
Scatter plants and rocks with a tap, then drag roads and streams across the map.
Use the Scenery door on the World tab to scatter plants and rocks and to draw roads and streams. Its first row sets Foliage or Roads. On Foliage, a tap on the map places a patch. On Roads, a drag draws a path, a stream, or a strip of ground. A tap paints one square.
Foliage
The eleven plants are picture tiles, each with a check square: Grass, Flowers, Trees, Rocks, Reeds, Sunflowers, Bamboo, Cactus, Dead trees, Mushrooms, and Boulders. Tap a tile to light it. Several can be lit at once. Then tap the map. A whole patch is placed at once. Every kind has its own look in each mood.
- Amount (A few | Some | Lots) sets how dense the patch is.
- Lay: Scatter spreads the patch. Rows places a grid facing one way (an orchard). In Rows, Amount sets the gap between the rows.
- Mood sets the palette: Fresh, Autumn, or Creepy.
- Size (Small | Medium | Large) scales the plants.
- Sizes sets how mixed the sizes are: 0% all the same, 100% the usual mix, 200% the widest mix.
- Shuffle makes a new arrangement.
Roads
Switch the first row to Roads. The line under it reads Drag on the map to draw. The six road kinds are picture tiles, each showing its own surface: Path, Sidewalk, Street, Stream, Sand, and Stone. Tap a tile to arm its brush. Yours ▸ opens a picker where any ground or any of your patterns becomes the path. The chip then shows that surface’s name.
Stream
Stream draws water. Drag a line and the water follows it square by square, with a current that flows in the direction you drew. A diagonal creek joins corner to corner. While Stream is armed, two rows show:
- Width: Narrow is one square wide, Wide is two.
- Banks: Flat, or Sloped, a low grassy hump beside the water that slopes down into it. A second stroke never stacks a bank. The eraser removes one in a tap, and a road drawn over it cuts it flat.
A stream on raised land stays at that height, and the cliff below it shows a waterfall. The Water row on Setting › Base floor sets what all the painted water is: Water, Ice, Lava, or Dead. See Shiny surfaces .
On land
The On land row sets what a path does when it crosses raised land :
- On top: the path goes up the hill. A Street, Path, or Sidewalk goes up the slope in one smooth rise instead of steps.
- Sunken: the path makes a shallow channel in the land.
- Cut down: the path cuts through to ground level.
A road, path, or sidewalk drawn over the floor’s Roughness bumps or over a stream’s bank cuts it level, whatever On land is set to. A flat shoulder is left beside every road.
Over hills
The Over hills row sets what a road does to the height of the land it crosses. The change is applied when you lift your finger. It works with every road kind except Stream.
- Off: the road follows the land.
- Cut: the road runs in one straight grade between its two ends. Land above that line is lowered to it.
- Grade: the road rises at most one level a square. Land that rises faster than that is lowered.
The note under the row reads Off follows the land. Cut runs straight between the road’s two ends. Grade climbs at most one level a square. A square is only lowered, never raised, and the two ends of the stroke keep their height.
Bridge
Bridge is a tile in the Build catalog, under Stairs & ramps. Drag it across a stream or a lake and plank squares are placed one by one, with rails on the sides that face open water and open ends onto the banks. Figs stand on it, and a fig walking a route crosses on the deck and does not go into the water. See Build a building .
Paths and nature work on photo scenes too. On a photo they go on placed land, so the picture keeps its own floor.