Top-down view
Drag pieces on the map, select one or several, and edit the selection in the World deck
The map is the scene seen from above. On the World tab the map is big. On the Figs and Animate tabs the 3D view is big and the map is in a small corner card. Tap ⇄ on the small view to swap them. With the map swapped to big, a tapped fig’s card is below the small 3D view and the whole map shows beside it. Every placed piece is drawn as its sticker in its footprint tile. Drag a piece to move it. Rotate it with the round handle on its stem.
A fig moves in quarter-block steps, and when one of its edges comes within a third of a block of a wall, a building, or another fig, it snaps flush against it. A drawn building moves as one: drag any of its pieces, a wall, a floor tile, or a post, and the whole building moves by whole blocks. Pinch or scroll in the 3D view to get in close: the camera comes to one block from what you are looking at.
In the 3D view a tap selects a fig. It never selects a wall or a floor tile: select those on the map. A pinch zooms the camera and never sizes a fig: use the Size dial. A two-finger drag slides the camera’s aim, and the aim can go below the floor.
The World tab ‘s doors hold the setting, land, build, and scenery tools. Their work appears on the map.
The Picked page
On the World tab, tap a piece and the World deck’s form becomes its Picked page, under a Back chip:
The piece’s name is first, with drag it to move beside it. Back, ✕, or None on the Select bar clears the selection and brings the door’s own form back. Then:
- Wearing, Skin, Pose, and Moves rows, each a small menu, when the fig has outfits, skins, saved poses, or move sets.
- Size: the slider’s middle is 100%. Below it the steps are 5%; above it they are 25%, up to 1200%.
- Turn: 15° steps, the same snap as the map handle.
- Height: half-block steps from 3 below to 6 above (a cup onto a table). The value is an offset above whatever the piece rests on, and it is kept through a drag.
- Overlap or Stack: whether pieces may sink into neighbors or settle on top of them. The switch is for the whole scene.
- Doing: one line listing everything animating on the copy, with a Play | Stop switch.
- Copy places a copy beside it as Name (2). Remove takes it out.
On the Figs tab the same dials are on the fig’s page. See Everything in this scene . On the Animate tab no card opens over the map. The tapped fig is selected, and the Animate window shows its page. See Scene animation .
Selecting several
The Select tab is on the right edge of the screen, near the top, on the World and Animate tabs. Tap it and the bar slides out in its place: one column down the right edge, as tall as its items, with Select at the top and Tuck at the bottom. The small corner card (the map or the 3D view) moves further in to leave room for it. Its items are small pictures with a word under each:
- The top group follows the open page. It sets what a tap selects and
how much of it:
- On Build: What (Building · Walls · Floors) and, for Walls or Floors, How much (Walls: Piece · Length · All alike · All walls; Floors: Tile · Room · All alike · All floors). Only the armed family answers a tap or a box. See Build a building .
- On Land: Square · Patch · All alike. Press a step to arm it. Press it again to put it down, and the Land tool has the tap back.
- On Scenery: One · Patch · All alike.
- On the Animate tab: One fig · Its group. Only figs are selected there. Its group selects every fig that shares the fig’s group animation. See Scene animation .
- Everywhere else: One · Group.
- Tap, Add, or Box: how a touch selects. Tap replaces the selection, Add toggles pieces in and out, Box drags a rectangle on the map that selects everything inside it.
- All selects everything the top group covers (on Land, all the land). None clears the selection.
- Undo and Redo step through selections only. Tuck hides the bar.
With something selected, press another step of the top group and the app selects again around the part you last tapped.
With up to six figs selected, the Picked page shows a strip of chips, one per fig. Tap a chip to make that fig the one the dials apply to. A bigger selection is counted by name (Bush 9, Rock 3). Tap a count to keep only those. Building parts never get a chip each: their page names the selection (Wall length, Room’s floor). A drag on any selected fig moves them all, and a drag on a selected wall or floor moves its whole building. A selected set of squares shows Surface, Raise one step, Lower a step, and Clear.
A drawn building selected whole shows one outline on the map. Its selected parts are highlighted in their own shape: a wall is a bar, and a tile is a tinted square. On Build, the Build page becomes the page of the selection: a building’s Look, Shape, and This building groups (with Turn 90°, Copy, Peek, and Remove building), or the page of the selected walls or floor tiles. On another page, a tapped building keeps a short card with Edit building ›, which opens World › Build with the building selected. See Build a building . A cutout from a photo gets Nearer and Farther.
Floors and groups
In an interior world the map shows one floor at a time, with a floor dropdown at its corner to switch (top floor first). The card adds a FLOOR row with Downstairs and Upstairs buttons. A drawn building with two or more floors gets its own floor tabs on the map’s edge while Build is open. The Draw on dropdown on the building’s page selects the same floor.
A grouped piece adds GROUP to the card. Group size and Group turn reshape the whole arrangement around its center. Move group together moves everything as one.
Erase is the red button at the right of the page’s header on Land, Build, and Scenery. With nothing selected the window reads Tap a piece on the map to pick it.
Walkthroughs that use this
No walkthroughs reference this tool yet.