Diorama animation
Two kinds of motion in a diorama. What a Flatling does, and what its copy does.
A Flatling standing in a diorama can move in two ways, and the roster card’s PLAY row keeps them separate on purpose:
Its moves
The Flatling’s own part animation (the wagging tail, the opening door), made in the Flatling editor and carried into every diorama. The ▶ Its moves toggle plays and stops it, and in Preview its triggers work exactly as they do in the editor: tap a 👆 or 🚪 part and it performs.
In the scene
An animation for this copy: the whole Flatling hopping, leaning, or spinning around the diorama, without touching the original. Press Animate on the roster’s CHANGE IT row and the pose editor floats up, the same one the Flatling editor uses, posing the whole copy like a toy: save a pose, arrange the next, pick a speed and a Loop / Once / Open trigger. The ▶ In the scene toggle plays it back.
Two copies of one Flatling can behave completely differently: one bird loops a little hop by the fountain while its twin sits still on the roof.
Diorama animation is just for show. The copy’s saved spot stays where you placed it, so animating never scrambles your layout.
Walkthroughs that use this
No walkthroughs reference this tool yet.