Scenes

Atmosphere

Set the mood, the light, the sky, the art style, and how the scene is shown.

Use the Atmosphere tab to set the look of the whole scene. Its five doors, Moods, Light, Sky, Style, and On display, are listed on the left. Tap a door and its controls open beside the list.

Moods

Fourteen one-tap moods in three groups, Bright, Cozy, and Spooky, plus Randomize, which selects one at random.

ATMOSPHERE MoodsLightSkyStyleOn display
Moods One tap sets sky, light, and weather
BRIGHT
Sunny daySpring morningBlossom dayCandy pop
COZY
Golden hourRainy daySnowy dayCozy nightUnder the sea
SPOOKY
Midnight spookFogboundFirefly nightWitching hourBlood moon
The Atmosphere tab with the Moods door open.

A mood sets the time of day, the living sky, the fog, and the low mist together. Blossom day is a spring sky with petals falling. Snowy day is a pale winter sky with snow falling and light mist. Firefly night is a dark sky with lights drifting low and mist on the ground. Fogbound has the most mist. Witching hour, Midnight spook, and Firefly night have a lot. Spring morning and Blossom day have a thin layer. Every mood except Sunny day tints the water in lakes, creeks, and on a Water floor.

A mood removes a photo sky or a pattern sky. It does not change the art style. The line under the moods reports the state. While a mood is unchanged it reads Mood: Sunny day. After a change it reads Sunny day (modified). Tap a mood to reset. or Your own mix. Tap a mood to start fresh.

Light

Time of day holds twelve chips: Daylight, Sunset, Night, Midnight, Cellar, Overcast, Studio, Spring morning, Candy pop, Fogbound, Witching hour, and Blood moon. A chip sets the light, the fog, and the living sky: the mood’s own when a mood shares the chip, otherwise a clear sky and no fog.

Sun is a disc. Drag it to move the sun. The angle sets the direction, and the distance from the center sets how low the sun is. The center is straight overhead. A small you marker at the bottom edge marks the camera’s position. Bright and Warm sliders are beside the disc. On a photo scene, Match photo sets both from the photo’s colors.

Shadows are always on. The line under the sun reads Sun shadows and lamp shadows, always on.

In Flat and Pixel the sliders are hidden and the disc is under Position shadows. The shadows are drawn as flat cutout shapes. Lamp glow shows only in Handheld and Lofi.

Sky

A scene has one sky at a time. Selecting another replaces it.

  • Six sky swatches and seven patterned skies (Golden Afternoon, Strawberry, Clover, Sweet Memory, Starfield, Peach Sparkle, Cream Fizz) set the backdrop.
  • Under Your own sky, Pattern opens the pattern picker for one of your own patterns. Photo uses a picture from your device as the sky. Remove photo removes it.
  • Living sky animates the sky: Still, Clouds, Cloudy, Lava lamp, Rainy, Stars, Underwater, Fireflies, Petals, or Snow. Fireflies is a deep dusk with lights drifting low and blinking. Petals is a spring sky with petals falling. Snow is a pale winter sky with flakes drifting down.

Two sliders are under the living sky. Mist adds a layer above the floor. It drifts, collects in low ground, and raised land shows above it. The mist is saved with the scene. Fog fades the distance. Both are hidden in Flat and Pixel. On the land lists the nature in the scene, Grass, Flowers, Trees, and Rocks; each switch hides or shows that kind.

On a photo scene the photo is the sky, and a note says so. The selected sky shows again when the photo is removed.

Style

Art style sets the render style with four chips: Handheld, Lofi, Flat, or Pixel.

ATMOSPHERE MoodsLightSkyStyleOn display
Style How the scene is drawn
HandheldLofiFlatPixel
ShadingSoftClassicBold
OutlineNoneThinInk
The Style door on Flat: the style chips, then Shading and Outline.

Each style has its own rows:

  • Flat adds Shading (Soft | Classic | Bold) and Outline (None | Thin | Ink). None is the paper look. Thin draws a hairline in each color. Ink draws the inked line. The outline starts at None.
  • Pixel is Flat drawn small, so the whole scene looks like pixel art. It has two switches: Dither the shadow edge and Outline.
  • Handheld and Lofi have a Pixels switch (Chunky | Smooth) that sets the pixel size.

The top bar’s Look menu holds the same four styles, with No outline, Thin outline, and Ink outline under them. A change of look, sky, or shine is an undo step.

On display

See inside opens the near walls of every building in the scene so you can look in from any side. Hold this side keeps one side open while you rotate the camera. See See inside .

Frame puts a picture frame between the camera and the scene: None, House window · 3:2, or Train window · 3:2. A frame you saved as a Frame pattern is listed beside them with its name and its shape. Make a frame… starts a blank sheet fig at a shot shape you select. Use your own lists your placed flat sheets. Select one and it is attached to the camera. With a frame on, Look through returns the camera to the frame’s view, and Hide the glass switches the frame off without losing it. See Frame it .

See inside and Hide the glass are not saved. A reopened scene shows its walls and its frame.

Newsletter

Don’t miss the next fig

New features, walkthroughs, and community picks, a few times a month, straight to your inbox. No spam, unsubscribe anytime.