Color Color phase

Animated skins

Switch a skin to Animated and paint pages that flip one, two, or four times a second.

An animated skin has pages. Each page holds a complete paint job for the whole fig, and playback flips through them. Frame rate sets how fast.

Animated skins are in Skins . Open Skins and change the Motion switch from Still to Animated. Page 2 appears as a copy of Page 1, and the Pages, Frame rate, and Shimmy rows appear under the switch.

COLOR FillPatternPaintSkinsLight
Skins Full texture sets. Tap to apply.
Main
MotionStillAnimated
Page 1Page 2Play
Frame rateSlow ▾
The Skins tool with Animated on. The Pages and Frame rate rows appear.

The Pages row

The pages are on their own line under the Pages label: Page 1, Page 2, and so on. Tap a page to edit it. With many pages the line scrolls sideways, and stays in reach at its right edge. adds a page at the end, as a copy of the page you are on, so you repaint only what changes. Play and are on the line below. Play flips through the pages on the fig in a loop and reads Stop while playing. In the editor the pages flip only while Play runs. Tap Stop or a page to edit again. removes the current page. A skin holds up to 6 pages with Plus. Free keeps 2.

Frame rate

Use Frame rate to set how fast the pages flip. It is a dropdown with the same four rates as everything else, Smooth · 24 a second, Choppy · 12 a second, Stop motion · 6 a second and Flip-book · 3 a second, then two slow ones for painted pages, Slow · 2 a second and Slowest · 1 a second. A fig starts on Slow. The rate saves with the fig, one rate for all of its skins, and Play, Showtime, scenes, and the Camera’s loops all follow it. In a scene a skin keeps its own rate whatever the scene’s Frame rate says: its pages are paint, not motion.

Shimmy

The Shimmy row under Frame rate has two buttons: Sideways and Up & down. Each adds a page with every pixel shifted one step over, then plays it, so the paint shifts back and forth. The fig needs some paint first.

Onion skin

While you paint a page in Paint , the page before it shows faintly over the canvas. On page 1 the faint page is the last page, because the loop repeats.

Where it plays

Pages flip in Showtime , in scenes , and in the Camera ‘s loops and videos. They run alongside preset moves (a tail wags while the eyes blink).

What exports

A .glb export includes the current page’s picture only. Game engines do not flip textures on their own. Roblox is the exception: the pages are included in the .lowpoly file and flip in the game.

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