Paint frames
Animated textures, flip-book style. Draw the frames, and onion skin shows you what moved.
🎞 Paint frames animate textures the old-fashioned way: a flip-book. Each frame holds a complete paint job for the whole Flatling; playback flips through them two per second. Blinking eyes, a flickering TV screen, anything painted can move.
Flip-book is the fourth glyph on the Color bar. Tapping it flips the bar to a row of frame numbers.
Making one
In the Color tray’s frames row, press ➕. The new frame starts as a copy of the current look, so you only repaint what changes. ▶ plays the loop right in the editor; a flip-book holds up to 6 frames.
Onion skin
While you’re painting any frame past the first, the previous frame ghosts faintly under your brush, like tracing paper over the last page of a flip-book. You can see exactly where the eye was while you draw where it goes next. It’s automatic, and it wraps: painting frame 1, you see a ghost of the last frame, because the loop comes back around.
Where it plays
Frames flip in Preview , in dioramas , and in the Photo studio ‘s captures. They run alongside pose animation , so a cat can wag its tail while its eyes blink.
One honest limit: a .glb export carries the current frame’s picture only, because game engines don’t flip textures on their own.
Walkthroughs that use this
No walkthroughs reference this tool yet.