Outfits
Whole saved looks (colors, pixel paint, even the flip-book) that any copy of a Flatling can wear.
An 👕 outfit is a Flatling’s entire look under one name: every fill , every pixel of paint , even its flip-book . Build the cat once, dress it many ways.
Making a wardrobe
Outfits is the last glyph on the Color bar. Tapping it flips the bar to a row of outfit chips.
In the Color tray’s outfits row, press ➕. The new outfit starts as a copy of the current look, so “winter coat” begins as “summer fur” and you repaint what differs. Tap a chip to switch looks instantly; a Flatling holds up to 4 outfits.
Why outfits exist: dioramas
The payoff comes in dioramas . Every placed copy of a Flatling picks which outfit it wears from its roster card, so one villager Flatling populates a whole street: one model to maintain, a crowd on screen.
What exports
The outfit being worn is what travels: a .glb bakes the worn look, and a shared Flatling carries its wardrobe with it.
Outfits change the paint, never the shape. A hat is geometry , but a hat’s stripes are an outfit’s business.
Walkthroughs that use this
No walkthroughs reference this tool yet.