Color Color phase

Outfits

Whole saved looks (colors, pixel paint, even the flip-book) that any copy of a Flatling can wear.

An 👕 outfit is a Flatling’s entire look under one name: every fill , every pixel of paint , even its flip-book . Build the cat once, dress it many ways.

Making a wardrobe

Outfits is the last glyph on the Color bar. Tapping it flips the bar to a row of outfit chips.

Color
Fill
Pattern
Paint
Flip-book
Outfits
The Color bar. Outfits is the last glyph.

In the Color tray’s outfits row, press . The new outfit starts as a copy of the current look, so “winter coat” begins as “summer fur” and you repaint what differs. Tap a chip to switch looks instantly; a Flatling holds up to 4 outfits.

Outfits
12
The outfits row. Tap one to wear it, ➕ copies the look.

Why outfits exist: dioramas

The payoff comes in dioramas . Every placed copy of a Flatling picks which outfit it wears from its roster card, so one villager Flatling populates a whole street: one model to maintain, a crowd on screen.

What exports

The outfit being worn is what travels: a .glb bakes the worn look, and a shared Flatling carries its wardrobe with it.

Outfits change the paint, never the shape. A hat is geometry , but a hat’s stripes are an outfit’s business.

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