Build Build phase

Shell

Build a fitted cover over the selected faces for hair, hats, and armor.

Shell builds a new piece over the selected faces, raised off them by Thick (select the top of a head and Shell it to make hair). The shell follows curves, and its edge closes back down to the surface. Shell is the third tool under Surface in the Build tab.

BUILD SurfacePull outPush inShellBevelCutCut
Shell Generates a secondary surface over selected faces.
Faces
Thick 1 +
Select faces to cover. Shell generates a secondary surface.
Shell
The Build tab with Shell open. Set Thick from 1 to 4, then tap Shell.

Select faces, set Thick from 1 to 4 blocks, then tap Shell. The selection clears and the shell becomes the active piece. The shell takes the active color; when that color matches the faces under it, the shell gets a different color so it shows. With Mirror on, the matching faces on the other side get a shell too.

The shell piece

The shell is its own piece:

Shell takes faces on one piece at a time. To change the thickness later, move the shell’s rings, or tap Undo and Shell again with a different Thick.

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