Attach
Attach one part to another. It follows that part and keeps its own moves.
An attached part follows every move of the part that carries it and keeps its own moves. The controls are Attached to and Where it attaches, in the part’s line on Rig .
Ways to attach
Open Animate › Rig and tap the line of the part that should be carried (the hat, not the head).
- By touch: when the Animate tab opens, parts that touch are attached where they meet.
- By name: use Attached to to choose the part that carries this one. The list holds every other part by name and role (Cube 1 · Body). The pivot is set where the two parts meet, and the line reads Cube 3 is attached to Cube 1. Its pivot is where they meet.
- By tap: use Where it attaches to choose the carrying part and the pivot in one tap. Tap Where it attaches, then the button Tap the spot on the fig. The button then reads Tap the fig…. Tap the spot on another part. That part carries this one, and the spot is its pivot. The line reads Attached there. Its pivot is the spot you tapped. and the Pivot row reads moved by you.
A part cannot attach to a part that is attached to it. Attached to refuses the choice with the line **Cube 3 is already attached to Cube
- Parts cannot attach in a loop. Pick another.** A touch attachment that would make a loop is undone.
A part that is playing cannot use Where it attaches. The line reads Stop its move first.
Name its parts under Rig also builds chains while it asks for parts: keep tapping outward, then tap Next part. Naming a part attaches it to the body when it is attached to nothing. The Add tab’s Stick a part on attaches a part to a surface as a sticker.
Attached parts keep their own moves
An attached part’s moves play on top of the part that carries it (a forearm hinges at the elbow while the whole arm swings from the shoulder). Attached parts chain: the hand is on the forearm, the forearm on the arm, the arm on the body. Pieces never merge. In Showtime , tapping a part fires its trigger and the triggers of the parts attached to it, so tapping the body makes the whole fig play.
Detaching
Open the attached part’s line on Rig. In Attached to, choose Nothing: it is the base. The line reads Cube 3 is not attached. The part moves alone again and keeps its own moves.