Grow Grow phase

Scoop & Flat

The one thing this switch changes: whether an In pocket's floor is rounded or flat.

The Scoop | Flat switch only matters when you carve In on a curved spot. It sits at the top of the Dig in view, above the Small / Med / Big step:

Dig in
ScoopFlat SmallMedBig
Tap faces, then dig. Press again to go deeper.
Dig in
Scoop or Flat rides on top of the Dig in view.

Both positions dig straight into the surface; the difference is the pocket’s floor (Flat is picked above):

  • Scoop keeps the floor rounded, following the surface. Carve into a ball and the bottom of the dent stays ball-shaped: dimples and soft dents.
  • Flat digs down to a flat floor. Carve into a ball and you get a shelf or a facet. The cut squares itself to the nearest clean direction, so a Flat bite always comes out straight, never skewed by where the camera happened to be.

On a flat face they do exactly the same thing, so you only need to think about this switch on spheres, barrels, and donuts.

Flat is the “make it architectural” switch: two Flat bites meeting at 45° cut a wedge, and a Flat shelf on a sphere is the start of every snowman face.

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