Animate Animate phase

Triggers

When does it play? All the time, once when tapped, or open-and-close.

Triggers answer the card’s question, “When does it play?” Every animated part has one:

  • 🔁 Loop: moves all the time. Idle wags, spinning propellers.
  • 👆 Once: waits until it’s tapped in Preview , plays its poses through once, and comes back to rest. Waves, jumps, nods.
  • 🚪 Open: tap to play forward and hold the last pose; tap again to play back. Doors, lids, mouths.

The three triggers are a switch in the Playback view of the Animate card, under the speed switch:

🎬 Animate
Anchor
Poses
Bend area
Attach
Playback
Triggers live in the Playback view.
Playback
SlowMediumFast 🔁 Loop👆 Once🚪 Open
Moves all the time.
▶ Play
The trigger switch, set to 🔁 Loop.

The part itself is the button: in Preview, tapping the door plays the door. A part that rides another joins in when its parent is tapped, so tapping the body makes the whole rig perform.

Triggers carry beyond Preview: they work the same when the Flatling stands in a diorama , and they’re baked into a .glb as ordinary animation clips.

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