Export a scene
The scene's share card. Community, Roblox, a game engine, your table, or a friend.
In the scene editor, open Share in the menu bar. It lists three groups: For a game: Roblox, .glb… (Roblox and A game engine), AR, on your table… (Your real table), and To the community, or a friend… (Community and A friend with Ünflat). Tap a group and the Share this scene card opens on its rows under Where is it going?. Tap a row and the card flips to its page.
Photos, loops, video, and clips come from the scene editor’s Camera tab, not this card. An empty scene has nothing to export. The page says to place something first.
Community
Community opens the share sheet. A scene share includes its figs and patterns, so a remix has the whole scene. See Sharing .
Roblox
A scene exports to Roblox one building at a time. The page lists one
button per building: Export building (4 walls), or Export
building 1, Export building 2 when there are several. Each tap
saves a .lowpoly file, and the
Ünflat Studio plugin builds
it into Roblox parts: walls, floors, roofs. One floor is 12 studs. A door
exports as an open doorway: its frame exports and its leaf does not, so
players can walk in.
The file is named after the scene, with “building” added. In a scene that has no name yet, the app asks first: Name this scene first: the building’s Roblox file takes its name. Type a name and tap Send. The scene and its library card get the name too.
With no building in the scene, the page says to draw walls on the map first. Walls made of tiles do not export, and the page says so. Draw the walls with Build to make a building that exports to Roblox.
A building’s own page, its row under BUILDINGS in the Figs tab’s Scene list, has a button that does the same, Send it to Roblox, plus a Ground under it switch (Off or On) that includes the ground under the building.
Figs and props export from their own share card: open the fig, then Share › For a game: Roblox, .glb… › Roblox. See Roblox accessories and Export a game prop .
A game engine (.glb)
The back page is titled Game engine. It saves one .glb of the
whole scene: figs, ground, walls. Each piece keeps its position, size,
rotation, colors, and patterns, named after its name in
Everything in this scene . The
stage is named stage and painted land terrain. Photo cutouts are not
included. The file opens in Godot, Unreal, and Blender. Unity reads it
through the glTFast package. Everything exports at rest. Animations
play in the app and in each fig’s own
.glb .
Your real table (.usdz)
The scene as an AR file. Open it on an iPhone or iPad and the scene appears on a real table at any size. It exports at rest.
A friend with Ünflat (.scene)
One .scene file that holds the scene and every fig, pattern, and
set it uses. A friend opens it from Open a file on their New fig or New scene card
and gets all of it to keep and edit.
Walkthroughs that use this
No walkthroughs reference this tool yet.