Lights
Paint light onto a fig, shape the glow, and light scenes with it.
Use the Color tab to paint light onto a fig. The glow is part of the paint and stays with the fig in every scene.
Painting light on a fig
- Fill: tap the faces, set the Effect dropdown to Light, then press Apply Light. The faces keep their color and glow in it. Press Apply Light again to remove the glow. Select many faces at once with Brush, Piece, or All on the Select bar. The bar’s Light button does the same as Apply Light. The dropdown reads None, Light, Water, Shiny, Glass, Paper, Cardboard, Metal, Sparkle, and Clear. A color and an effect stay selected together. Clear removes every effect and keeps the color. See Fill .
- Paint: the Effects button holds Light, Water, Shiny, Glass, Paper, Cardboard, and Metal (Light and Glass in Flat and Pixel). With Light on, every paint tool marks the pixels under it as lit, and they glow in their own colors. Paint Light over a stamped photo and the photo glows in place.
Light marks what glows and never repaints. To remove the glow, keep Light on and use the Eraser: the glow is removed and the paint stays. Painting with Light off un-lights what it covers, and so does stamping a photo. There is no separate light color: the glow is the color of the paint. For a dimmer lamp, use a darker color.
Shaping the glow
When something glows, tap Light in the Color tray to open the shaping view. It has three choices:
- Auto (the default): the painted shape sets the form of the glow, and a status line names it. A flat painted patch (a window pane) glows in its own outline. Paint that wraps around a shape becomes an orb.
- Lantern: a glowing orb at each lit spot. One setting, How big?: Small, Medium, or Big.
- Flashlight: a cone of light off the glowing faces. Settings: How big?, Cone (Thin, Medium, Wide), and Aim arrows that swing the cone 15 degrees a tap. ↺ aims it straight again.
Each of the three rows shows one line saying what it does. The Lantern and Flashlight pages show their name, and ‹ Light at the top goes back to the three rows. Each setting says what it changes (How big? is how far the light reaches, Cone is how wide it opens), and a line under the arrows reads the aim in words, such as Aimed 15° down.
Lantern and Flashlight override Auto. Settings are per glowing piece. When more than one piece glows, the ‹ › arrows select the piece being shaped. Each change is one undo step. With nothing glowing, the view shows a note instead of controls. In Flat and Pixel the Light view is one sentence with no controls.
Light in a scene
The scene’s sun is in Atmosphere under Light. Placed figs keep their painted glow, and lamps cast shadows shaped by their painted faces (a painted lampshade casts its own pattern on the ground).
In the Figs tab, a placed fig with painted light has a Glow row: Casting or Off. Off keeps the glowing paint but stops the fig from lighting the scene. Window pieces have the row too. The row is hidden in Flat.
Render styles
Glow shows in all four render styles . Handheld and Lofi render soft glow. Flat and Pixel draw the glow as flat fills with hard rims, and lamps light the scene in flat bands. See The Flat look .
Walkthroughs that use this
No walkthroughs reference this tool yet.