Render styles
Four ways the whole app can look. Handheld, Lofi, Flat, and Pixel.
Ünflat draws everything through one of four render styles. The menu bar’s Look word lists Handheld, Lofi, Flat, and Pixel, with the current one marked. Tap one to switch. The same four are in the Art style group on the Look tab of the fig editor’s Settings window, in the scene editor’s Atmosphere tab , and in The Camera .
- Handheld: soft rounded lighting, warm light, a haze in the distance, a sky-blue background, boosted color.
- Lofi: hard edges where the fig is sharp, smooth where it is round, saturated colors, a warm neutral background.
- Flat: a flat illustration. Solid color shapes, brown outlines, halftone-dot shading, a paper-cream page behind everything.
- Pixel: Flat drawn small. The same shapes and shading are drawn to a small buffer (240 pixels on its short edge in the fig editor) and scaled up, so everything shows as large pixels with no blur. In a scene, Pixel adds two switches, Dither the shadow edge and Outline.
Switching is instant and changes nothing about the fig. Glass faces follow the style: Lofi draws them as a screen-door pattern; Handheld, Flat, and Pixel draw real half-see-through panes.
In the scene editor the Look menu adds No outline, Thin outline, and Ink outline under the styles. See The Flat look .
Shading
Shading has three settings: Blocky, Smooth, and Rounded. Rounded draws a smoothed layer on top, so the faces soften into a curve. Your faces and paint stay as they are.
World color
World color is under Art style and Shading in the fig editor’s Settings window, on the Look tab. Auto keeps each style’s own sky. The swatches (Paper, Peach, Blossom, Mint, Sky, Lavender, Night, Charcoal) repaint the editor’s background and its haze. The selection is saved with the fig and stays when you switch styles.
Walkthroughs that use this
No walkthroughs reference this tool yet.