Roblox: sell it on the Marketplace
Publish your clothing for real, with the costs stated up front: verification, an 80 Robux upload fee, and moderation.
Video coming soon — the written walkthrough below is the whole build.
Written walkthrough
This is the one road with real money on it, so it starts with the bill. Everything here happens on the Roblox website in a desktop browser: Roblox doesn’t offer this flow on tablets or phones.
1. Know the costs first
Uploading one classic clothing item costs 80 Robux, and it is not refunded if moderation rejects it. Publishing adds a small advance (10 Robux for classic items) that Roblox pays back out of your first sales. When someone buys your item, you keep 30% of the price, and payouts sit in escrow for 30 days. Numbers move: check Roblox’s official fees page the day you upload.
2. Get your account verified
Selling requires a verified account. Two doors: a linked parental account vouches for you, or you verify with a government ID if you have one. Set this up in Roblox account settings before you start the upload, since the dashboard will wall you off without it.
3. Upload on the Creator Dashboard
On create.roblox.com: Avatar Items, then the Classics tab. Drag your exported PNG in, set the Asset Type to T-Shirt, Shirt, or Pants (match what you made in Ünflat), give it a name and a description that say what it actually is, and confirm the upload fee.
4. Wait out moderation, then price it
Roblox reviews every upload. If it passes, configure the item, set a price at or above the floor, and publish: your design is now a real thing strangers can wear. If it’s rejected, the fee is gone, so read the rejection reason before paying to try again.
Hats and accessories sell too
3D accessories follow the same honesty with different doors. They upload inside Roblox Studio (Save to Roblox), not on the website. Selling one needs everything uploading needs, plus 2-step verification, a publishing advance (10 to 2500 Robux, paid back from sales), and a paid membership (Roblox Plus or Premium) to keep items on sale. And an uploaded accessory is frozen forever, thumbnail included, so triple check before the fee.
Most makers should stop a walkthrough earlier: on an avatar for free, or inside your own game. Sell when you’ve made something you’d buy.