Bring your Flatling into Unreal Engine
Take an exported .glb from Ünflat into Unreal: import, material, and drop it in a level.
Video coming soon — the written walkthrough below is the whole build.
The model
Have a look, or take the .glb.
Written walkthrough
This one starts in Ünflat and finishes in Unreal Engine. It’s a project walkthrough: the model you built becomes a real asset in an engine.
1. Export the .glb from Ünflat
Export the .glb with the 🖌 Colors &
paint chip on so the texture bakes in. You’ll get a single .glb on your
device; that’s everything Unreal needs.
2. Import the .glb into Unreal
In Unreal, drag the .glb into the Content Browser. Accept the defaults; Unreal
creates a static mesh, a material, and the texture in one step.
3. Hook up the baked color texture
Open the generated material and confirm the imported texture is wired to Base Color. Set the texture’s filter to Nearest so Ünflat’s crisp pixels stay sharp instead of going blurry.
4. Drop it into your level
Drag the mesh into your level. That’s it: your Flatling is now a prop you can light, script, and ship in a game.