Bring your fig into Unreal Engine

Export a .glb from Ünflat, import it into Unreal, and drop it in a level.

Project Comfortable Know your way around the tools 4 steps Uses Unreal Engine
Bring your fig into Unreal Engine

Video coming soon. The written walkthrough below is the whole build.

The model

Have a look, or take the .glb.

Download .glb

Written walkthrough

Export a fig from Ünflat and bring it into Unreal Engine as an asset.

1. Export the .glb from Ünflat

Export the .glb with the Colors & paint chip on so the texture bakes in. You get one .glb file on your device. Unreal needs only this file.

2. Import the .glb into Unreal

In Unreal, drag the .glb into the Content Browser and accept the defaults. Unreal creates a static mesh, a material, and the texture in one step.

3. Connect the baked color texture

Open the generated material and check that the imported texture is connected to Base Color. Set the texture’s filter to Nearest so the pixels stay sharp.

4. Drop it into your level

Drag the mesh into your level. The fig is now a prop you can light, script, and use in a game.

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