Devlog

Notes on the paint studio

Why every face is a tiny pixel canvas, and how the blend ramp came to be.

A quick devlog on the paint studio, one of the parts that changed the most before launch.

Faces are canvases

Early on, coloring a Flatling meant picking a flat color per face. It worked, but it was flat. The turning point was treating each face as its own little pixel grid (16×16 by default) and unrolling neighboring faces into one flat papercraft net so a stroke could flow across an edge without a seam.

The blend ramp

The other thing that stuck: the blend ramp. Set a From and a To color and five in-between steps appear: a ready-made shading ramp for fur, skies, and gradients. It turned shading from fiddly work into a couple of taps.

More soon.

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